Store the given @texture to the @filename as a PNG file.
This is a utility function intended for debugging and testing.
If you want more control over formats, proper error handling or
want to store to a [iface@Gio.File] or other location, you might want to
use [method@Gdk.Texture.save_to_png_bytes] or look into the
gdk-pixbuf library.
Store the given @texture to the @filename as a PNG file.
This is a utility function intended for debugging and testing. If you want more control over formats, proper error handling or want to store to a [iface@Gio.File] or other location, you might want to use [method@Gdk.Texture.save_to_png_bytes] or look into the gdk-pixbuf library.